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- Contents
Chapter
1. Vision System Design
A. Importance
of
eyes - How and why
we see?
1. How we see
2. Why
we see
B. Optics
and image
processing
requirements in
Biological eyes
1. Brain
intelligence
2. Brain-guided
eye
platform
3. Hardware
and
software interactions
4. Eye
arrangement for
stereo vision
C. Optical
system
designs in
Biological eyes
Chapter
2.
Biological Eye
Designs
Chapter
3.
Eye Design
Illustrations
Chapter
4. Eye
Reproduction
Chapter
5. Optical
Systems Design
Chapter
6. The
Eye Designer
Related Links
Appendix A -
Slide Show & Conference Speech by Curt Deckert
Appendix B -
Conference Speech by Curt Deckert
Appendix C -
Comments From Our Readers
Appendix D -
Panicked Evolutionists: The Stephen Meyer Controversy
|
EYE DESIGN
BOOK
Chapter 1
Sections B and C
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1. EYE DESIGN
B. Optics
and image processing requirements in biological eyes
Vision is one of the great mysteries not yet
completely understood by scientists. Because of the complexity and variety
of biological eyes, we will go into specific examples of specific eye designs.
This should help readers understand the intelligent design that has gone
into biological eyes. We will deal with functions, size, and classification
of optical designs that are typically found in nature. Then, in later sections,
we will compare man's efforts in building eye-like systems for special
purposes.
1. Brain
intelligence
Brain intelligence is required to control
and process optical image information from the eyes of each creature, to
be of any value to that creature. Genetic specifications or data codes
may explain how information is used for reproduction and repair of eyes.
How do we account for the genetic code
passing on the instinctive use of eyes such as object recognition capability?
Visual systems including brains are each cases of irreducible complexity.
Eyes of large creatures such as humans see
and process over ten scenes per second. In some small creatures, such as
insects, more rapid vision systems process over 100 scenes per second.
If necessary human eyes can process three-dimensional information up to
the equivalent of 30 scenes per second to direct the eyes to look in a
given direction, to track objects, and to automatically focus stereo images.
This requires processing and feedback from the brain that involves brain
intelligence. It is only in recent years that we can process this rate
of information with light-speed computers.
2. Brain-guided
eye platforms
Optical-mechanical structures controlled by
the brain must be in place to automatically control eye focus and light
input with an iris or other means of light control in the retina. Eyes
must be in a suitable stable structure to achieve accurate tracking for
good rapid visual performance. Just seeing images as we run is not a trivial
problem. Multiple eyes in one being must be coordinated to work together
by communicating with the brain. The "software" of the brain then provides
coordination with other body senses and functions.
How is this "software"
reproduced, upgraded, and applied in a changing environment? It is certain
that intelligent design is required.
Typical eye functions require the use of only
a small part of the total weight of the brain of a person or animal. The
quality of sight and complexity of image processing seems to be somewhat
proportional to the size of eyes and brains. However eye size is not proportional
to body size. The whale has a small proportional part of total weight in
eyes, while the smaller dragonfly has a much higher proportion of its weight
in the eyes, Paradoxically, some of the smaller insects have more exotic
eye designs fit into smaller spaces.
The reproduction cycle of complex cells still
holds considerable mystery for eye designs.
3.
Hardware and software interaction
Fundamental vision processes are pre-programmed
in many eyes and brains, while other vision processes involving pattern
recognition are learned. Some are even learned at specific times in the
life cycle. If they are not learned at that time, sight is not developed
properly.
How did the operable
timing cycle develop where certain intelligence is time dependent and predictable
in complex creatures? Pre-programmed and/or learned reactions are vital
to a creature when it is starting out in life.
Before learning and processing new information there must be stable
computing hardware and software. Preprogramming origins of eye recognition
ability remain a mystery. We now have more experience in intelligent optical
designs, but biological designs hold even more mystery. This is especially
true as we realize how little we really know about specific detailed DNA
plans and processes for eyes and their potential for minor variations.
4. Eye arrangement
for stereo vision
Stereo vision requires two or more eyes to
sense depth as a third dimension. Stereo vision has become vital for work,
high-speed travel, and creating implements to help us survive and enjoy
life in a changing world. Stereo vision requires well-coordinated eyes
for precise depth perception. Accuracy of depth perception is a function
of the number of photoreceptors or sensitive light sensors or eye optical
resolution, eye angle, image focusing, and brain interpretation.
Each pair of photoreceptors effectively acts
as a sensor for one point of light in the scene, as sensed by the eye.
Thus, to process an image with many points of light, eyes must have enough
sensors to correspond to the number of points of light in the image.
To judge depth, precision and intelligence
are required to consider angles relative to the distance between the eyes.
The means of stereo vision is more of a mystery
as we learn more about it. Multiple eyes that cannot see in three dimensions
have less value. With two or more eyes, the processing in the brain is
multiplied by two or more times. We have to ask how small brains learn
to carry out 3-D image processing functions as shown by Figure 1.8.
 |
Figure 1.8 Diagram of
Stereo Vision showing
curvature at several
distances for human vision
|
The probability of the random evolution of
eye stereo vision must be at least 1 divided by a number with at least
40 zeros because of all the elements, structures, intelligence, and communications
links that must come together to visualize in three dimensions. This low
probability comes, in part, from the probability of cells with DNA codes
corresponding to processing stereo vision occurring naturally. Just assembling
the materials making up cells, in one place has a very low probability
without intelligent design. Beyond this is the reproducibility process
probability. Here again one could make the case for probability less than
one part in a number with 50 zeros. This thinking is consistent with Behe
and others applying modern technology and probability to new microbiology
discoveries.
C. Optical
system designs in biological eyes
Design requirements vary for each creature's
eyes. For example, small eyes in jellyfish, flatworms and sea stars have
very crude forms of vision, without typical camera type lenses to form
a complex image. Even the eyes of early trilobites have custom optical
designs. Light detection, direction sensing, motion sensing, and proximity
sensing is done using eyes with a limited number of sensors. Some consist
of a few cells of light-sensitive materials (called pigment spot ocelli).
They are thought by some to be a first step or basis for evolutionary eye
development. Those who believe in evolution without intelligent design
must provide evidence of cell evolution or DNA changes that have led to
obvious intelligence in vision. For years, biochemists came up with few
significant eye cell design details. Eye cells can be very complex for
specific purposes such as transmitting image data. The small probability
of a beneficial mutation without intelligent guidance would seem to be
limited by the relative few potential positive variations.
Most eyes in nature are far more versatile
than special-purpose, man-made intelligent robotic eyes. Conventional television
sets don't allow us to see in stereo with high resolution, and some robotic
cameras do not even have color capabilities. Even "simple eyes" have multiple
small light sensors, simple retinas, or groups of sensors to sense the
presence of light patterns. Because some small creatures have a number
of eyes working together without giving an image their eyes act as motion
detectors. Some creatures have many simple eyes distributed over their
body to sense moving objects.
In some more complex eyes having a lens and
cornea, there may be little apparent supporting structure and means of
focus and control of light. Optical designs are versatile in small applications
when it is only necessary to form a crude image on retinal sensor surfaces.
| Camera-type eyes provide evidence of specific
designs. Photoreceptor cells that sense light and give out an appropriate
signal are generally rod-shaped with an axon fiber to communicate with
the brain. These sensor cells can be pointed toward the light or away from
the source of light. This classifies a design as direct or indirect focus.
We will not go into detail on eyes in this respect, because it is a detail
depending upon the eyes best use. For example, spiders having eight eyes
can have two direct and six indirectly focused. In some cases, light goes
through sensing cells into a retina and is then reflected back through
the sensing cells to achieve better light-gathering efficiency. |
Figure 1.9 Tiger's Eye Showing
Light Reflected Back To Source
|
This type of reflection is often seen in cat's eyes,
and in others having a camera-type lens that reflects light back to its
source rather than being absorbed intensely. See above Figure 1.9 of a
tiger's eye reflecting light back to its source. (from Bruce Chambers)
When we consider the theories of Dawkins and
Darwin, one cannot see evidence of the origin of intelligent design from
only the speculation of good random mutations. For example, insects have
a large number of eye sensors that are quite different from the eyes of
small sea or land animals.
Why would they
evolve differently if there were some natural brain and/or motor skills
to help the evolutionary process control eye design?
Natural design in vision systems is much like the machines and processes
in cells that are irreducibly complex. Intelligence is inferred from the
earth's structure, the periodic table, and molecular design. DNA reproduction
makes it difficult to believe evolutionary theories beyond what happens
to a design going into new environments.
Darwin does not address the eye cell control
process very well. Since cellular processes responsible for life were not
understood very well until this century, one would not expect Darwin to
discuss original cell design. Many variations discussed by Darwin are inborn,
heritable variations.
Creatures may have been programmed to react
in a specific way when they see a specific scene even though they do not
have enough resolution to see fine details of that scene. Some creatures
cannot recognize specific objects or color, because they don't have enough
resolution or the right pigment to see specific color variations or enough
information processing capability. Some creatures, such as some simple
insects or marine animals, may see only enough to tell if an object is
moving across their field of vision.
Variable focus in the more advanced eye systems
enables eyes to focus on
different parts of a scene at different distances. These advanced eyes
focus on small objects close-up, and then focus on objects at long distances.
Click the following link for a good example of
why scientists use the word design when discussing the profound complexity
of eyes, even in an organism like the trilobite, extinct for more than 200,000 years.
The advantage of good eye design in "The Trilobite Eye" by S. M. Gon III
Questions for Discussion
Where and how did the technology of DNA reproduction
come from and why do eye cells reproduce at the present rates? |
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